Tell me more…
The team at Minecraft has been developing a new asthethic and i dig it.
It’s flat textures with hard lighting and the result is a clean feel that looks great.
I’ve been experimenting with how to get minecraft as close as possible to this look,
and i’d say the result is pretty impressive. It’s not identical, but it’s pretty close!
Goal
How to do it
To get the look there are a few things you will need to do…
Getting textures
Ewan Howell has already created a resource pack that emulates the style
Install it and you we have the textures part done
Installing shaders
Most shader will probably do, as long as we can customize the shadows
We will need OptiFine. I choose Sildurs’s lite shaders.
Install OptiFine, then drop the shader in: Video settings ➡ Shaders ➡ Shaders Folder
Change them settings
Go to video settings ➡ Shaders ➡ Shader Options ➡ Shadows
Chenge the settings to:
Shadow Resolution: High
Shadowmap Quality: 0.6 (lowest possible)
Grass Shadows: OFF
Shadow Render Distance: As high as you can while maintaining good fps
Up to personal taste
- To match the look i choose to disable all Waving Objects
- Set Trees: Fast to make them blocky and not translucent
- Disable realistic 3D clouds (requires editing source files)
Result
Pretty happy with the result, unfortunately it come with a significant performance hit 😢
You would think simple sharp shadows and glossy blocks would be one of the lightest effects to apply, but that’s not the case here.
I’m guessing the shaders are horribly optimized for sharp shadows because we need to increase the shadow resolution to get sharper shadows, an engine built ground up for sharp shadows would calculate sharply from the get go.
Would really like to see a mod/shader that is specifically made for this look, how much of a performance gain would there be? 🤔
I’m really interested in developing this look, if you have any tips or better ways of doing it please 💕leave a comment💕 on what you did! ⤵






